There are messages that need to move faster than any Corax can fly, and there are times when neither computer nor phone is a safe method of information transfer. Usually a Corax who uses this Gift successfully can pick out the number and type of his opponents with five or more successes sometimes more can be learned. System - With a successful Perception + Stealth roll the Corax can pick up hints as to the nature of enemies in the area. Instead, it provides solid information on what immediate peril a Corax faces. Taught by one of Grandfather Thunder’s Stormcrows, Enemy Ways is more than just a heightened (and reasonably accurate) sense of paranoia. Corax Gifts are directed towards uncovering and passing along information - and getting out alive with the latest news. It drives them nuts - and the Corax like that just fine.)Īll Corax start out with three Gifts. (The sad thing is, of course, that the Garou know that their code has been cracked by the Corax, but they haven't been able to uncover much more than a few Corax recipes in return. Mind you, not every Garou Gift is suitable for use with the beak-and-feathers getup, but once a Corax reaches suitable levels of experience, odds are he's picked up most of the tricks in the werewolves' book. There aren't many Garou Gifts out there that the Corax haven't uncovered the details of. The Corax downplay the rumors that they have managed to steal the secrets of every single Garou Gift as well, and would dismiss those stories as slander except for one thing: The stories are pretty much true. Raven has Also sweetened the pot for his children with an extensive range of Gifts to choose from. Corax have their own gifts, taught to them by the Sun in mistaken thanks for "rescuing" his position in the celestial hierarchy.
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